When I had to design an iOS app for Humber College's fictional industrial student venture, which sells furniture products made by students, I named it "HumberCraft." I included the word "Humber" for easy branding, as people will have a better first impression due to the brand value associated with Humber.
I have decided to have following things in the final prototype
After conducting an audit of the existing website, I have identified the following pain points.
How might we design a more user friendly, consistent visual flow website for this product. How might we establish effective communication between students and graduates?
In this project, I focused on designing an iOS app for a fictional company, which provided me with the opportunity to delve into the realm of design systems. Throughout the process, I familiarized myself with various design systems such as Material Design and Apple's Human Interface Guidelines, ultimately opting to follow the latter for this particular project. This endeavor prompted me to ponder the factors that influence the choice of platform for a project, leading me to a deeper exploration of design systems and their significance.
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